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Worlds: History Simulator

A world generator, and human history simulator · By DrTardigrade

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Recent updates

Fixing Map Editor Bugs
5
This weekend I mostly worked on fixing issues within and around the Map Editor. There were a bunch of issues that I introduced when working on drainage basins t...
Animated Textures and Bug Fixing
3
5
This week I managed to solve all the issues I had with the Unity3D Editor(s). That involved switching back and forth between editor versions until I settled wit...
Technical Difficulties
5
5
This time I wanted to showcase a very minor secret feature I have working on for the past few weeks. But this weekend I had to deal with some annoying technical...
Some Discovery Changes, and "Glaciers"
6
5
What a weekend. Thanks to a very funny video by GrayStillPlays that shocases many of the features (and shortcomings) of the game, I got an unexpected amount of...
River Region Attributes and Elements
2
4
This weekend was spent working on multiple things at the same time. I tweaked both the terrain generation algorithm (again) and the rainfall generation algorith...
Editor Brushes and Rivers
4
Late again with the weekend update, but this time I made some extra cool content to show: Most of the weekend was spent trying to get rivers to work with the al...
Improved Terrain Generation and River Strength
1
As I mentioned last week, this time I tried to improve terrain generation with hopes that river flow would improve. The most relevant thing that I did was to tw...
Better Rivers
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3
Last weekend I said I was done with the river generation algorithm... I wasn't. I couldn't help myself and went back to it. I was deeply unsatisfied with the al...
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