Decision Mods Integration
The decision mod loader is almost done. The last two missing parts, descriptions and options, are finished, and I started running a load test for the split clan decision to iron out any remaining issues.
So the next step is to integrate decision mods into the game. This will involve replacing the old hardcoded version of the split clan decision and event, and making sure the simulation correctly uses the mod-loaded counterparts. Once I make sure that works correctly, I'll have to replace every other hardcoded decision and event from equivalents loaded from mods. Some will take an extra effort. So I expect this to take me three or four weeks to get done. Then the step after will be to update modded discoveries to use the new modding expressions to replace the awkward condition and effect statements I implemented for 0.3.3. With that, I'll declare the decision mod feature to be complete.
That's all for now, see ya next week.
Get Worlds - History Simulator
Worlds - History Simulator
A world generator, and human history simulator
Status | On hold |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Tags | Alternate History, Procedural Generation |
Languages | English |
More posts
- Extended HiatusOct 23, 2022
- Worlds 0.3.4.01 (minor update)Oct 03, 2022
- Worlds 0.3.4Aug 22, 2022
- Worlds 0.3.4 alpha 4 ready for closed testingJul 27, 2022
- Done Migrating Discovery Mod ScriptsJun 05, 2022
- Halfway through Alpha 4Apr 19, 2022
- Closed Alpha 3 StartMar 20, 2022
- The Last PartMar 15, 2022
- Closed Alpha 3 Participation FormMar 13, 2022
- Relationship Improving Action Done...Jan 04, 2022
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