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Devlog
- August 22, 2022 by DrTardigrade11#0.3.4, #Acculturation, #Tribal Aggression, #Migrations, #Update, #AnnouncementHi all, Finally here it is Worlds 0.3.4. (Sorry for the long wait). This version introduces many changes, most of which fall into the new, much more complex, mod system. I promise I will add post a vi... Continue reading
- March 15, 2022 by DrTardigrade7#0.3.4, #Progress Update, #Modding, #Closed Alpha, #Events, #DiscoveriesIt has been a long time since the last update, but finally I can say 0.3.4 is near completion. Yesterday I launched a form for the next closed alpha which will start next week (see here ). This after... Continue reading
- July 27, 2021 by DrTardigrade4#0.3.4, #Tribal Aggression, #Tribe Splitting, #Clan Splitting, #Modding, #Progress UpdateLast week was very productive. I finally got a hang of the extreme splitting and spaghettification of tribes. The current behavior is still somewhat janky but I can live with it for now. Here's a spee... Continue reading
- July 20, 2021 by DrTardigrade7#0.3.4, #Acculturation, #Tribal Aggression, #Tribe Splitting, #Progress UpdateMy vacation trip is over. Through it, I managed to tone down the tribe splitting chaos quite a bit, although it still happens pretty often. Ironically though, the main reason the tribe splitting chaos... Continue reading
- May 17, 2021 by DrTardigrade11#0.3.4, #Progress Update, #Tribal Aggression, #Acculturation, #Sea MigrationThis weekend I resumed working on tribal aggression. I had already started working on it a long way back during a break while working on tribal migration, but I was not satisfied with the results. So... Continue reading
- February 15, 2021 by DrTardigrade8#0.3.4, #Tribal Migration, #Modding, #Actions, #Decisions, #Progress UpdateThis weekend was weird. My goal was simply to make sure that when the player clicks on a target region to initiate the tribal migration process, a decision would spring up to confirm the choice as sho... Continue reading
- February 08, 2021 by DrTardigrade11#0.3.4, #Actions, #User Interface, #Progress Update, #Tribal MigrationNot much to say this time around. I worked on handling a myriad of details that are necessary for the Region Selection part of the migration action to work, like making sure that most menus and shortc... Continue reading
- January 25, 2021 by DrTardigrade6#0.3.4, #Actions, #Tribal Migration, #Modding, #Progress Update, #User InterfaceThis weekend was a messy one but I still managed to get some progress done. Like I mentioned last week, the focus right now is on adding the necessary UI elements to get the tribal expansion action to... Continue reading
- September 21, 2020 by DrTardigrade6#Progress Update, #Simulation, #Events, #Modding, #Tribal AggressionThe past week I dealt with that pesky issue I mentioned with cultural preferences dropping down in value over time for all polities. It turns out it was a very simple bug where I made an incorrect pre... Continue reading
- September 15, 2020 by DrTardigrade7#0.3.4, #Tribal Aggression, #Modding, #Cultural Preferences, #Progress UpdateThis past week I started work on tribal aggression . The first step I took was to add a new cultural preference to use as an aggression level reference parameter. Though, instead of just hardcoding t... Continue reading
- May 19, 2020 by DrTardigrade5#0.3.4, #Decisions, #Events, #Modding, #Event Messages, #Progress UpdateThe event that triggers the clan demands influence decision chain is more or less complete and I have already started working on the first of the two decisions involved. I hadn't visited the old cod... Continue reading
- February 11, 2020 by DrTardigrade9#0.3.4, #Modding, #Decisions, #Events, #Cultural Preferences, #Progress UpdateThis weekend was spent working on the 'Clan Split Event' mod file and implementing the needed components to get it to work in game. It seems that it's going to take more time than I expected since the... Continue reading
- November 05, 2019 by DrTardigrade8#Bug-fixing, #Discoveries, #Map Editor, #Localization, #Modding, #Simulation, #version 0.3.3The editor rework needed to fix drainage regeneration was finally completed early this weekend. With that, I moved ahead and fixed the other big issue plaguing this release which was a localization bu... Continue reading
- October 22, 2019 by DrTardigrade8#Map Editor, #Bug-fixing, #version 0.3.3, #User Interface, #thodogantuThis will be a short log entry even though a lot of work was done the previous week... A bunch of bugs were fixed but another bunch of new ones appeared to replace them, keeping things rather balanced... Continue reading
- October 15, 2019 by DrTardigrade7#Map Editor, #version 0.3.3, #Progress Update, #Bug-fixing, #User InterfaceThis weekend I mostly worked on fixing issues within and around the Map Editor. There were a bunch of issues that I introduced when working on drainage basins that I didn't previously had a chance to... Continue reading
- October 08, 2019 by DrTardigrade8#Drainage Basins, #Shaders, #Progress Update, #version 0.3.3, #GraphicsThis week I managed to solve all the issues I had with the Unity3D Editor(s). That involved switching back and forth between editor versions until I settled with the latest Unity3D beta, which, ironic... Continue reading
- October 01, 2019 by DrTardigrade7#Drainage Basins, #Secret, #Progress Update, #version 0.3.3, #Technical DifficultiesThis time I wanted to showcase a very minor secret feature I have working on for the past few weeks. But this weekend I had to deal with some annoying technical difficulties within Unity3D. It's proba... Continue reading
- September 17, 2019 by DrTardigrade5#Drainage Basins, #version 0.3.3, #Terrain Generation, #Regions, #RiversThis weekend was spent working on multiple things at the same time. I tweaked both the terrain generation algorithm (again) and the rainfall generation algorithm so that high mountains have a larger c... Continue reading
- September 10, 2019 by DrTardigrade6#Drainage Basins, #Terrain Generation, #Rivers, #version 0.3.3, #Map Editor, #Progress UpdateLate again with the weekend update, but this time I made some extra cool content to show: Most of the weekend was spent trying to get rivers to work with the altitude and rainfall brushes. It was a pa... Continue reading
- September 03, 2019 by DrTardigrade2#Rivers, #Progress Update, #version 0.3.3, #Terrain Generation, #Map EditorAs I mentioned last week, this time I tried to improve terrain generation with hopes that river flow would improve. The most relevant thing that I did was to tweak the continental mass generation form... Continue reading