Triggering Decisions
The work on the integration of modded decisions is still ongoing. This week I worked on the way events are going to trigger decisions. This involves making sure that an event passes all appropriate parameters needed by the decision before it triggers. In the case of the clan split decision, the only parameter that needs to be passed is the cell group that's going to become a core (last week I worked on the method that selects a new core randomly). But given that there could be many types of parameters being passed, I had to make sure that all of them can be handled and encapsulated by appropriated entities.
The work is still in progress. I need to make sure that the appropriate behavior takes place when a decision triggers. When a player is not directly controlling of a faction, a decision option must be chosen randomly from the ones available (some options given more weight depending on leader characteristics). But when the player is directly controlling the faction then a dialog must be spawn displaying the decision's description text and the options the player can chose from (just like with the current hardcoded decisions). All of that is probably going to two or three weekends of work... I'm still not sure I'm going to be able to get done with decision modding by the end of April but at least I feel work on this feature is finally nearing completion.
Get Worlds - History Simulator
Worlds - History Simulator
A world generator, and human history simulator
Status | On hold |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Tags | Alternate History, Procedural Generation |
Languages | English |
More posts
- Extended HiatusOct 23, 2022
- Worlds 0.3.4.01 (minor update)Oct 03, 2022
- Worlds 0.3.4Aug 22, 2022
- Worlds 0.3.4 alpha 4 ready for closed testingJul 27, 2022
- Done Migrating Discovery Mod ScriptsJun 05, 2022
- Halfway through Alpha 4Apr 19, 2022
- Closed Alpha 3 StartMar 20, 2022
- The Last PartMar 15, 2022
- Closed Alpha 3 Participation FormMar 13, 2022
- Relationship Improving Action Done...Jan 04, 2022
Comments
Log in with itch.io to leave a comment.
dude no sweat take your time dont rush or feel you are stressed out and have to get this done no matter what. in a week or so we all will probs be quarantined by government mandate so you may find more time to work on this than you thought you would have lol. love what you got already keep up the good work
Hah, thanks! I do hope to get a little bit of extra time under the current circumstances. Please take care (you and everybody else)!
Yo! I got the game, but I can't open it because it isn't up to date for my Mac computer. my Mac is macOS Catalina 10.15.4. can you make this game up to date for that? if you can thank you.
Hey, sorry about that. I'll see if I can make the game run on Catalina 10.15.4. It might take me a while though.
Okay! take your time. Thanks a lot!
Yo. Thanks for making it available to use on Catalina 10.15.4. but I keep getting that whenever I pass 100000 years in game. can you please fix that? if you can thanks.
Hi, can you send the debug file generated by the game to the email address displayed? That will help me figure out the issue more easily. Thanks!
Hey again! I just want to say, I have a new update for my Mac. Catalina 10.15.5. So I was wondering, how come I couldnt open the game? Can you please fix it? if you can thank you.
Please take screenshots of the error messages and post them on the board. It will help.
Though I will need time to come up with a solution. Apple doesn't make it easy to publish for MacOS.