Not so Successful Tests
The plan this weekend was just to do some tweaking on the clan split decision mod and then start working on the rest of the decisions. But right away some big issues related to mod properties popped up that I had to deal with. The good news is that I was able to fix them and finalize work on this particular decision (plus I got to add some improvements to mod debugging). The bad news is that it took me the most part of the weekend to do so. So I barely got a chance to start working on anything else.
In any case, here's a screenshot of a small but very exploded tribe after multiple occurrences of the split clan decision. This is a very rare occurrence and might be caused by a bug. I found it interesting nonetheless:
Next weekend I'm going to start working on the clan demands influence decision mod, which will be a bit challenging because it involves two clans interacting and each having to make a decision. Hopefully it won't be too much of a big deal to implement.
Get Worlds - History Simulator
Worlds - History Simulator
A world generator, and human history simulator
Status | On hold |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Tags | Alternate History, Procedural Generation |
Languages | English |
More posts
- Extended HiatusOct 23, 2022
- Worlds 0.3.4.01 (minor update)Oct 03, 2022
- Worlds 0.3.4Aug 22, 2022
- Worlds 0.3.4 alpha 4 ready for closed testingJul 27, 2022
- Done Migrating Discovery Mod ScriptsJun 05, 2022
- Halfway through Alpha 4Apr 19, 2022
- Closed Alpha 3 StartMar 20, 2022
- The Last PartMar 15, 2022
- Closed Alpha 3 Participation FormMar 13, 2022
- Relationship Improving Action Done...Jan 04, 2022
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