Translating Hardcoded Decisions
The event that triggers the clan demands influence decision chain is more or less complete and I have already started working on the first of the two decisions involved. I hadn't visited the old code for that decision chain in a while so it's taking me a bit to understand and figure out how to translate it into something that works on the new mod system. But hopefully by next week the whole set will be ready and I'll be able to move to the next decision on the batch.
This whole decision modding thing has taken way more time than I expected, so I'm thinking hard how much else I'm going to add for this feature after being done translating the existing decisions into mod files. Unfortunately, some decision related event messages will likely get temporarily removed from the game since event messages will need quite a bit of work to work along modded decisions. With some luck, I'll be able to add them back before the release of 0.3.4. Though I would rather spend dev time working on new features (tribal migrations and aggression) than fixing a rather minor but troublesome element.
Get Worlds - History Simulator
Worlds - History Simulator
A world generator, and human history simulator
Status | On hold |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Tags | Alternate History, Procedural Generation |
Languages | English |
More posts
- Extended HiatusOct 23, 2022
- Worlds 0.3.4.01 (minor update)Oct 03, 2022
- Worlds 0.3.4Aug 22, 2022
- Worlds 0.3.4 alpha 4 ready for closed testingJul 27, 2022
- Done Migrating Discovery Mod ScriptsJun 05, 2022
- Halfway through Alpha 4Apr 19, 2022
- Closed Alpha 3 StartMar 20, 2022
- The Last PartMar 15, 2022
- Closed Alpha 3 Participation FormMar 13, 2022
- Relationship Improving Action Done...Jan 04, 2022
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