Demand Influence Decision
Still working on the clan demands influence decision set. I already converted the decision that lets a clan demand influence from the dominant clan on a tribe, or avoid doing so. Making the demand will increase the clan's authority preference. Not doing so will do the opposite while at the same time strengthening the relationship between both clans. The next step is to work on the counter-decision that will allow a dominant clan to either accept or refuse the incoming demand (and face the consequences of the choice taken).
There was a weird bug that really dragged me down this weekend involving a new entity attribute that lets you get the relationship value between two factions. It took me ages to figure out that I assigned a duplicate ID to the attribute and that's why my debug logs where all a confusing mess. It was a huge facepalm moment that I hope doesn't repeat soon.
If everything goes OK, next week I'll be able finish the counterpart decision and with that move on to the next decision to convert into a mod.
Get Worlds - History Simulator
Worlds - History Simulator
A world generator, and human history simulator
Status | On hold |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Tags | Alternate History, Procedural Generation |
Languages | English |
More posts
- Extended HiatusOct 23, 2022
- Worlds 0.3.4.01 (minor update)Oct 03, 2022
- Worlds 0.3.4Aug 22, 2022
- Worlds 0.3.4 alpha 4 ready for closed testingJul 27, 2022
- Done Migrating Discovery Mod ScriptsJun 05, 2022
- Halfway through Alpha 4Apr 19, 2022
- Closed Alpha 3 StartMar 20, 2022
- The Last PartMar 15, 2022
- Closed Alpha 3 Participation FormMar 13, 2022
- Relationship Improving Action Done...Jan 04, 2022
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