Revisiting Tribal Migrations
This weekend I spent some time wrapping the work I have doing the previous weeks and fixing issues and crashes I have encountered along the way.
I started testing tribal expansion again now with most decisions disabled to evaluate the simulation at the maximum speed possible, and it doesn't look as bad as a thought it was when performance was at its worst. Tribes are still growing very slowly, but thats something that I hope to address more carefully in the coming weeks. Although they are not supposed to grow very fast, their growth speed seems to be out of my control, which is something I don't like.
I'm seeing a similar issue with overall migration speeds. Unorganized bands are taking a long time to migrate around continents, which is something that I have heard complains about from the community. I'm trying to figure out how I can make migration speed a separate parameter that can be tweaked out easily, as it's too cumbersome to fiddle with the multitude of parameters that currently affect migration.
Next week I'll continue with this work. Hopefully I'll be able to create a small gif or video showing the behavior of the new algorithm once I get good results.
Get Worlds - History Simulator
Worlds - History Simulator
A world generator, and human history simulator
Status | On hold |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Tags | Alternate History, Procedural Generation |
Languages | English |
More posts
- Extended HiatusOct 23, 2022
- Worlds 0.3.4.01 (minor update)Oct 03, 2022
- Worlds 0.3.4Aug 22, 2022
- Worlds 0.3.4 alpha 4 ready for closed testingJul 27, 2022
- Done Migrating Discovery Mod ScriptsJun 05, 2022
- Halfway through Alpha 4Apr 19, 2022
- Closed Alpha 3 StartMar 20, 2022
- The Last PartMar 15, 2022
- Closed Alpha 3 Participation FormMar 13, 2022
- Relationship Improving Action Done...Jan 04, 2022
Comments
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I'm the firstest first
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We are 19 currently, at 30 we will release alpha version, is multiplayer.
first
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No I'm first
No I'm first