Improved Territory Formation
This weekend I finished the improvements to the territory formation algorithm for the upcoming release. Here's a couple of screenshots with the before and after the change:
The new algorithm detects areas that are fully enclosed by a polity/tribe, and adds the cells within to its territory as long as they are depopulated and not under the sea. This takes care of the river cells that often criss cross tribal territories. The small holes you still see on the larger territories are mostly cells that have have populations that are not recognized as part of the tribe that encloses them, thus they maintain their "independence".
While working on this change, I found a weird issue with core distances that I want to take a look at. But after that I will start working on the event/action that will allow tribes to expand into neighboring regions and later to enter into conflict with other tribes.
Get Worlds - History Simulator
Worlds - History Simulator
A world generator, and human history simulator
Status | On hold |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Tags | Alternate History, Procedural Generation |
Languages | English |
More posts
- Extended HiatusOct 23, 2022
- Worlds 0.3.4.01 (minor update)Oct 03, 2022
- Worlds 0.3.4Aug 22, 2022
- Worlds 0.3.4 alpha 4 ready for closed testingJul 27, 2022
- Done Migrating Discovery Mod ScriptsJun 05, 2022
- Halfway through Alpha 4Apr 19, 2022
- Closed Alpha 3 StartMar 20, 2022
- The Last PartMar 15, 2022
- Closed Alpha 3 Participation FormMar 13, 2022
- Relationship Improving Action Done...Jan 04, 2022
Comments
Log in with itch.io to leave a comment.
when might the next update come out?
mind u its like one dude so updates may be once or twice a month to one ever couple months ive been watching this game awhile now patience is key
nice! love the territories looking more solid
this gonna be one big-ass update