Fixing Core Distance Issues
This weekend I focused on reenabling all the events that I disabled while working on tribal expansion and territories, and tried to fix some issues that I left over from previous changes. I'm still working on an issue with core distance calculations that hopefully will improve the behavior on some of the existing decisions. Though I don't think it will take that long to sort out that issue.
The plan after that is to make some actual changes to the UI to add an action bar. This action bar will be used to introduce new ways to interact with polities and factions under their control. And the first action I will add to it is the one that will let a player select a target region to encourage migration towards. The plan is for actions to be moddable just like decisions are. So modders will be able to add new polity actions to the game. But the effects of actions will be limited by those effects currently available to modded events and decisions, and whatever I'm able to add for 0.3.4, which, admittedly, won't be much.
Since actions should also be available to the AI, I will also have to implement a way for modders to implement some basic AI logic so that AI controlled polities can also execute actions every now and then.
Next weekend I'll focus on the design aspect of the new action system and hopefully I'll have a non-working mod example.
Get Worlds - History Simulator
Worlds - History Simulator
A world generator, and human history simulator
Status | On hold |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Tags | Alternate History, Procedural Generation |
Languages | English |
More posts
- Extended HiatusOct 23, 2022
- Worlds 0.3.4.01 (minor update)Oct 03, 2022
- Worlds 0.3.4Aug 22, 2022
- Worlds 0.3.4 alpha 4 ready for closed testingJul 27, 2022
- Done Migrating Discovery Mod ScriptsJun 05, 2022
- Halfway through Alpha 4Apr 19, 2022
- Closed Alpha 3 StartMar 20, 2022
- The Last PartMar 15, 2022
- Closed Alpha 3 Participation FormMar 13, 2022
- Relationship Improving Action Done...Jan 04, 2022
Comments
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How long until Kingdoms?or at least something close to it like technology
Kingdoms are planned for version 0.3.8, but I might start working on them sooner.
cant wait im glad ya been spending free time on this for a bit there it seemed like dev work had fallen off, my friends think im lame for likeing simulations but i love the idea and possibility's with this and the modding opportunity's i can see are enormous
Hey! You like what you like! The whole reason I started working in this game is because I like simulations too but I didn't find many games of that kind. Nowadays there seem to be quite a few projects similar to mine, which is awesome!
What language is this written in?
The game? It's made C# using Unity