Full Tribal Expansion Action Loop
Finally I got the complete Tribe Expansion Action loop complete, as you can see from the ugly gif below:
So now, after triggering the action, selecting the target region, and choosing the decision option to allow the tribe to expand, the tribe will actually start expanding into the selected region. Thought the process is slower than I expected.
In addition to this, I made a few tweaks to the action so that now it requires neighboring regions to actually border the tribe's territory in order to be selectable as a target for expansion. If no neighbor region mets this requirement then the action will not be available for execution.
While working on this I found a bug that sometimes crashes the game, so I'm currently trying to fix it. Beyond that, I want to change the UI a bit to improve the presentation of the Tribe Expansion Action, And I also need to make sure that the Tribe Expansion Action can be triggered somehow by the AI tribes, which will probably require another two to three weekends of work. With that I finally be able to call this particular feature complete, and move back to finish the tribal aggression feature which I left halfway done.
Get Worlds - History Simulator
Worlds - History Simulator
A world generator, and human history simulator
Status | On hold |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Tags | Alternate History, Procedural Generation |
Languages | English |
More posts
- Extended HiatusOct 23, 2022
- Worlds 0.3.4.01 (minor update)Oct 03, 2022
- Worlds 0.3.4Aug 22, 2022
- Worlds 0.3.4 alpha 4 ready for closed testingJul 27, 2022
- Done Migrating Discovery Mod ScriptsJun 05, 2022
- Halfway through Alpha 4Apr 19, 2022
- Closed Alpha 3 StartMar 20, 2022
- The Last PartMar 15, 2022
- Closed Alpha 3 Participation FormMar 13, 2022
- Relationship Improving Action Done...Jan 04, 2022
Comments
Log in with itch.io to leave a comment.
Why not bind the new function, as an example, to the "authority" or "isolation" of the tribe - so that these parameters grow or fall depending on the action? And I deeply hope that there will be many more in the future. Dmayu would allow soft regulation of the size of the tribes, and it would also be more practical to reduce size regions for the same purpose.
Imagine this combined with CK2 like character/provinces
thats ck3 or imperator rome