Tribe Split Action


The work on player actions continues. Two weekends ago I managed to solve the remaining issues with the influence demand action and in turn I improved the behavior of the counterpart AI event. The resulting behavior is quite janky, but still better than before, and the simulation performance improved a bit from that too. In addition to this, I rewrote the decision dialogs a bit to make them more clear and indicate how much of a change the action has of succeeding.

After that, I started working on the "tribe splitting" action. Which will let a player make the clan they control split from their tribe to form a new one. I had to do a bit of a rewrite of the entire decision chain because previously there was a strong chance the dominant clan of the tribe prevent the split through a decision, and from a gameplay perspective, it was a bit jarring that a player would see their attempt to split fail automatically most of the time because the dominant clan "convinced" the would be splitters to not to do it. To compensate for this change, I added a pair of restrictions to prevent a clan from splitting from the tribe whenever they wanted. A split action or event can only occur if the cohesion preference and their relationship with the dominant clan are below 0.5 (50%).

Here are a pair screenshots of the new action:



I want to spent a bit more time with this decision to add some extra information to let the player know when they can perform the action. But besides that I'm pretty much done with it. The next action I'm going to implement is the "merge with tribe" action, which will let a player join their tribe with another one...

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